The game itself is pretty much SC with the following unfortunate exceptions: it does not have “commander” units - just engineers - there are no sea units and it trades “orbital powers” (general powers) for the giant “experimental” units of SC and other SC-likes, which is frankly kind of a disappointment and an odd choice considering how popular that mechanic is in SC-likes. It also shares some of SC’s problems, including poor path planning for armies (“how long is it going to take to get these units to figure out of to move through this narrower than usual space…”).
ASHES OF THE SINGULARITY VS SUPREME COMMANDER SERIES
Developer Stardock and Oxide games, however, made a series of interesting decisions in changing certain mechanics that alters how the gameplay works in a way such that while this game looks exactly like SC, it lacks the core gameplay loop and games proceed very differently.Īshes of the Singularity has most of the things we’ve come to expect from a Supreme Commander-like: large armies, continuous resource extraction, army formation and so on. Unlike Planetary Annihilation, which seemed to fail at what it was trying to accomplish (unless there are multiple planets in the system, none if its mechanics made sense), this game is well put together and seems to succeed at what it is trying to accomplish.
Ashes of the Singularity tries to recapture the magic in a bottle that was Supreme Commander, and while it doesn’t completely succeed at doing so, it’s the closest we’ve come in a while.